Part story, part game, this is a book with a difference--one in which YOU become the hero!
Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out. Will YOU take up the challenge?
Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk, and which monsters to fight.