This book presents graphics concepts and recent advances in hardware and software. A complete graphics application program is developed in Pascal, based on both the ACM SIGGRAPH Core System of graphics and subroutines and the newly adopted GKS international 2D standard.
In Fundamentals of Interactive Computer Graphics you'll find
An early emphasis on good human factors
The system organization and device technology for raster and vector displays, and discussion of both hard copy and refresh devices
The implementation strategy for a subroutine package based on the Core System including 2D and 3D viewing, clipping, segmentation, interaction handling, and device driver software
The development of the Core System's 3D geometrical transformations and projections, and of bicubic surfaces presented step-by-step, using simple notation
A thorough discussion, with examples, of hierarchical data structures for graphics modeling
The first comprehensive treatment of color theory and practice as applied to computer graphics, including description of color models
The sequence of subjects allows you quickly to begin programming projects, and then to study hardware and software issues in parallel.