Search - List of Books by Brenda Laurel

Brenda Laurel is a pioneering writer, researcher, designer and entrepreneur in the fields of human-computer interaction, interactive narrative and cultural aspects of technology (see also Game Studies).

Laurel received an MFA in 1975, and later a Ph.D. in 1986, in theater from Ohio State University. Her doctoral dissertation proposed an architecture for computer-based interactive fictions. This idea formed the basis for her 1991 book Computers as Theatre, a seminal work in the field of human-computer interaction. She was also a magna cum laude of DePauw University upon receiving her BA in Speech and Theatre in 1972.

In the 1980s, Laurel worked as a designer and researcher at CyberVision, Atari and Activision. In 1990, with Scott Fisher, she founded Telepresence Research, a research and development company specializing in virtual reality and remote presence.

In 1992 Laurel began a four year gender and technology project with Interval Research Corporation. This led to the 1996 spin-off company Purple Moon, dedicated to producing software and other media targeted at pre-teen girls. Purple Moon was acquired by Mattel in 1999. Laurel wrote a book about that experience entitled Utopian Entrepreneur.

Between 1999 and 2006, Laurel was chair of the Media Design Program at the Art Center College of Design, and from 2005 to 2006, a distinguished engineer at Sun Microsystems. Laurel was appointed chair of the MFA Program in Design at California College of the Arts (CCA) in September 2006. She has two daughters (eldest is artist Hilary Hulteen, whose godfather is a longtime friend, the late counterculture icon Timothy Leary) and a stepdaughter. She lives in the Santa Cruz Mountains with her husband Rob Tow.

In addition to public speaking and consulting, she is a member of the boards of advisors of several companies and organizations, including Cheskin, the Communication Research Institute (Australia), and the Comparative Media Studies program at MIT.

She is active in the digital storytelling movement, the game design community (IGDA), AIGA, and the ACM. [1]

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This author page uses material from the Wikipedia article "Brenda Laurel", which is released under the Creative Commons Attribution-Share-Alike License 3.0
Total Books: 7
Computers as Theatre
2013 - Computers As Theatre [2nd Edition] (Paperback)
ISBN-13: 9780321918628
ISBN-10: 0321918622
Genres: Computers & Technology, Engineering & Transportation

Design Research  Methods and Perspectives
2003 - Design Research Methods and Perspectives (Hardcover)
ISBN-13: 9780262122634
ISBN-10: 0262122634
Genre: Arts & Photography

Utopian Entrepreneur
2001 - Utopian Entrepreneur [Mediaworks Pamphlets] (Hardcover)Paperback
ISBN-13: 9780262122443
ISBN-10: 0262122448
Genres: Business & Money, Computers & Technology, Nonfiction

Utopian Entrepreneur
2001 - Utopian Entrepreneur [Mediaworks Pamphlets] (Paperback)Hardcover
ISBN-13: 9780262621533
ISBN-10: 0262621533
Genres: Biographies & Memoirs, Business & Money, Computers & Technology, Nonfiction

Computers as Theatre
1993 - Computers As Theatre (Paperback)Hardcover
ISBN-13: 9780201550603
ISBN-10: 0201550601
Genre: Computers & Technology

Computers As Theatre
1991 - Computers As Theatre (Hardcover)Paperback
ISBN-13: 9780201510485
ISBN-10: 0201510480
Genre: Computers & Technology

The Art of Human-Computer Interface Design
1990 - The Art of Human-computer Interface Design (Paperback)
ISBN-13: 9780201517972
ISBN-10: 0201517973
Genre: Computers & Technology
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