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Developing and Debugging Cross-Platform Shaders
Developing and Debugging CrossPlatform Shaders
Author: Alex Boreskov
Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex ...  more »
ISBN-13: 9781931769549
ISBN-10: 1931769540
Publication Date: 4/1/2006
Pages: 400
Edition: Pap/Cdr
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Publisher: A-List Publishing
Book Type: Paperback
Members Wishing: 0
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