Reviewed by Randstostipher "tallnlankyrn" Nguyen for TeensReadToo.com
Francisco Badaduchi, or Frankie, can do anything easily with technology. Creating false accounts, altering IP addresses, and hacking into what are supposed to be the securest systems in the world. There is nothing that Frankie can't do.
Frankie soon takes on a real challenge. Apparently, the security system at the New Mexico Museum of History is impossible to get past. Fortunately for Frankie, he is able to enter the museum with ease. Unfortunately, a thief follows him and takes a precious museum artifact, only to sprint away when security arrives and catches Frankie at the crime scene.
Before he knows it, after being strangely interrogated, Frankie becomes part of The Specialists, the group of agents who each have their own special ability used to catch dirty criminals.
Frankie slowly becomes Wirenut and receives his first case. A neurotoxin has been stolen, and the only way to find it is for Wirenut to crack the computer codes hidden in various artifacts. With his first mission, Wirenut gets paired up with GiGi, who is as much a computer genius as he is.
The case seems easy enough to crack, but trouble quickly ensues when someone who has the exact same talents as the two combined is on the same trail for all the wrong reasons. Wirenut and GiGi have to make sure that the case is the only thing on their mind, which means their feelings for certain people must be pushed to the side -- at least until it's all over.
Witty and very adventurous, readers will not be disappointed with this second installment in the unique THE SPECIALISTS series that takes them through the world of special agents. Shannon Greenland does a wonderful job in developing characters that face the same problems that normal teens do.
Well, except for the training and the missions that they must complete!
Francisco Badaduchi, or Frankie, can do anything easily with technology. Creating false accounts, altering IP addresses, and hacking into what are supposed to be the securest systems in the world. There is nothing that Frankie can't do.
Frankie soon takes on a real challenge. Apparently, the security system at the New Mexico Museum of History is impossible to get past. Fortunately for Frankie, he is able to enter the museum with ease. Unfortunately, a thief follows him and takes a precious museum artifact, only to sprint away when security arrives and catches Frankie at the crime scene.
Before he knows it, after being strangely interrogated, Frankie becomes part of The Specialists, the group of agents who each have their own special ability used to catch dirty criminals.
Frankie slowly becomes Wirenut and receives his first case. A neurotoxin has been stolen, and the only way to find it is for Wirenut to crack the computer codes hidden in various artifacts. With his first mission, Wirenut gets paired up with GiGi, who is as much a computer genius as he is.
The case seems easy enough to crack, but trouble quickly ensues when someone who has the exact same talents as the two combined is on the same trail for all the wrong reasons. Wirenut and GiGi have to make sure that the case is the only thing on their mind, which means their feelings for certain people must be pushed to the side -- at least until it's all over.
Witty and very adventurous, readers will not be disappointed with this second installment in the unique THE SPECIALISTS series that takes them through the world of special agents. Shannon Greenland does a wonderful job in developing characters that face the same problems that normal teens do.
Well, except for the training and the missions that they must complete!