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Magic Item Compendium (Dungeons & Dragons Supplement)
Magic Item Compendium - Dungeons & Dragons Supplement
Author: Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K. C. Stephens
ISBN-13: 9780786943456
ISBN-10: 0786943459
Publication Date: 3/13/2007
Pages: 224
Rating:
  • Currently 4.5/5 Stars.
 6

4.5 stars, based on 6 ratings
Publisher: Wizards of the Coast
Book Type: Hardcover
Members Wishing: 5
Reviews: Member | Amazon | Write a Review
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Top Member Book Reviews

CloverG avatar reviewed Magic Item Compendium (Dungeons & Dragons Supplement) on + 20 more book reviews
Helpful Score: 2
The Magic Item Compendium provides a huge range of equipment for characters of every class, race, alignment, and level of experience. Special attention has been paid to inexpensive items that would be useful to lower level characters, which was a facet of the game that had been sorely lacking until now. The opening pages of Chapter One, Armor, and Chapter Two, Weapons, each contain several pages of magical properties that can be applied to any given weapon or suit of armor. These various properties alone will give a dungeon master enough magic item ideas to fill the biggest dungeon or the largest wizard's enclave. Many of these properties have been augmented from original printings to better balance them out against similar properties. Several of them have also been changed so that rather than adding a bonus of +1 to +5 to the items overall magical "level", they instead simply add an additional gold piece amount to the item's overall market price. This change was long overdue, as it now allows minor effects or abilities that don't increase damage or "to-hit" capabilities to be added to an item without artificially raising it's level, which is helpful as items have a maximum level of +5 or +10, depending on which version of the rules are being used.
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