From the back:
It's not just a game. Miriam and Stuart have been selected to test a new virtual reality game before it hits the market. They're forbidden to tell anyone about New World, and they can't even contact each other outside of the game. Soon the two are addicted to the rush that playing gives them. But it is clear that something is terribly wrong. How does New World know about their secret childhood fears? And why do they feel like something is inside the game...watching their every move...trying to drive them insane?