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The Questory of Root Karbunkulus: Item One: Miist
The Questory of Root Karbunkulus Item One Miist
Author: Kamilla Reid
"It's sorta like that really cool show, "The Great Amazing Race" but even cooler 'cause it's got magic and it's in this mystical kinda land and there's hundreds of kids, some with magic and some just learning it. And they're all in teams racing to get the Miist of Kalliope but there's only six Miists left. It's awesome!" Matt, age 14
ISBN-13: 9781419664045
ISBN-10: 1419664042
Publication Date: 5/31/2007
Pages: 316
Reading Level: Ages 9-12
Rating:
  • Currently 5/5 Stars.
 1

5 stars, based on 1 rating
Publisher: BookSurge Publishing
Book Type: Paperback
Members Wishing: 0
Reviews: Member | Amazon | Write a Review
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GeniusJen avatar reviewed The Questory of Root Karbunkulus: Item One: Miist on + 5322 more book reviews
Reviewed by Marta Morrison for TeensReadToo.com

When I received this book in the mail I was immediately drawn to it. It looked like a fun book to read. Well, my intuition was right and I loved this book!

This is the story about a young girl named Root. She was brought to our world by someone from another and had to live with two grotesque women named Carblotta and Octavia. They reminded me of the aunts in JAMES AND THE GIANT PEACH by Roald Dahl. Well, these aunts wanted Root to be their servant girl. When Root is fourteen she finds out that she is from Dre'amm, a land that is magical and is also troubled, and is to go on the greatest quest there ever was.

She and two others, the studious Liam and the charismatic Dwyn, make one team of many who have to see if they can find the Miist of Kalliope. There are six miist, so only six teams will win.

Root is a very well-written character and is very likable. She is smart, kind, and lovable. The boys on the quest have many layers. Liam is studious and, because he was raised in Dre'amm, very informative. He is also very loyal. Dwyn, like Root, was raised on Earth. He is also learning about how to be a good friend and is not what he seems to be.

While on this quest we learn along with Root and Dwyn the history of Dre'amm and also what magic they possess. We learn about hovermutts, road, chorm, simps, and many other awesome creatures. There are also villains here that are fantastic. You really want to hate them. Kor is just plain mean and is very cocky like only the rich can be. The main one, though, is Korkus, who is a powerful magician who is trying to take over Dre'amm.

There are also many questions that haven't been answered yet about this world and about Root and Dwym. I believe that there is more to their stories than meet the eye. There should be at least five more stories written in this series and I will be first in line to find out what happens to Root.


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