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Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken Why Games Make Us Better and How They Can Change the World
Author: Jane McGonigal
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive scie...  more »
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ISBN-13: 9780143120612
ISBN-10: 0143120611
Publication Date: 12/27/2011
Pages: 400
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0 stars, based on 0 rating
Publisher: Penguin (Non-Classics)
Book Type: Paperback
Other Versions: Hardcover, Audio CD
Members Wishing: 1
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SteveTheDM avatar reviewed Reality Is Broken: Why Games Make Us Better and How They Can Change the World on + 204 more book reviews
I'm in the game industry, though my design chops are still mired in the 1980s. (My job doesn't actually involve design.) And for me especially, this book was fascinating.

The book posits two polarizing but popular viewpoints: Games are causing our youth to avoid reality, and should thus be banned; and: Reality sucks, and so let's become networked gamers and avoid the real world completely.

And then the book threads its way down the middle: young people today are training themselves on "how to game", so... why? The thesis: because the rewards of gaming are so much better than the rewards of reality. But if society can understand what those rewards actually *are* and how games make them happen, then those same things can be used for real-world issues and suddenly people will become more interested in actually dealing with those real-world issue. (Thus: chorewars.com, as a light-hearted example.)

McGonigal puts it much better than I have. Essentially, I think this book is a great read for anybody actually doing game design, but more importantly, for anybody who wants to motivate people to *do* things. I was quite impressed.

4 of 5 stars.


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