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Search - List of Books by Tim Hartnell

Tim Hartnell (1951-1991) was an Australian journalist, self-taught programmer and extremely prolific, bestselling author of books and magazines on computer games. His company, Interface Publications (set up with Elizabeth North), produced titles for all of the machines in the home computer market, including Sinclair machines. Hartnell wrote several compendiums of computer games, which typically had several categories of games, with several games in each category. Each category had tips for writing enjoyable games in that genre. Each game had a description of the program and an explanation of its implementation, sometimes with ideas for modifications; this was followed by the raw code, which the reader had to enter into the computer. Some long games, such as Bannochburn Legacy, had more than 500 lines of code.

To illustrate the style of these compendiums, here is the Table of Contents from Hartnell's Giant Book of Computer Games[1]:
  • BOARD GAMES - Chess, Gomoku, Awari, Knightsbridge, Shogun and others
  • ADVENTURE GAMES - Stronghold of the Dwarven Lords, The Duke of Dragonfear, The Bannochburn Legacy
  • SIMULATIONS - including Mistress of Xenophobia
  • DICE GAMES - Chemin de Computer, No Sweat, Under'n'Over and three more
  • ARTIFICIAL INTELLIGENCE - including Eliza and Electronic Brain
  • JUST FOR FUN - Inner Spring, Robot Minefield, and five others
  • FUN WITH YOUR PRINTER - Celestia and Billboard
  • SPACE GAMES - including Moonlander
  • BRAIN GAMES - Fastermind, Switcheroo and several others
Hartnell also wrote several how-to books about various genres of computer games, including Giant Book of Spectrum Games published in 1983, and also edited others, including Pete Shaw's Creating Adventure Games On Your ZX Spectrum, also published in 1983. They were designed so that a beginner could, using his programs as examples, intuitively learn the BASIC programming language. Although he created a wide variety of games, the code for all of them tended to be characterized by an outline-style organization that made it easy to discern the basics of how the program worked. His prose showed a passionate interest in, and enjoyment of, the games he created; he tended to be imaginative, witty, and dramatic, as well as nostalgic - he had little use for graphics, favoring text games that let the programmer's and player's imaginations do the work of creating the setting.

Hartnell returned to Australia in 1984 and died of cancer in 1991, at the age of 40.
This author page uses material from the Wikipedia article "Tim Hartnell", which is released under the Creative Commons Attribution-Share-Alike License 3.0
Total Books: 75
Tim Hartnell's Giant Book Of Computer Games
1987 - Tim Hartnell's Giant Book of Computer Games (Paperback)
ISBN-13: 9780345352071
ISBN-10: 0345352076
Genre: Computers & Technology
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Desktop Publishing
1987 - Desktop Publishing (Paperback)
ISBN-13: 9780947695064
ISBN-10: 0947695060
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Replicating Reality Exploring Computer Simulations
1985 - Replicating Reality Exploring Computer Simulations (Paperback)
ISBN-13: 9780907563808
ISBN-10: 0907563805
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Exploring Expert Systems on Your Microcomputer
1985 - Exploring Expert Systems on Your Microcomputer (Paperback)
ISBN-13: 9780907563747
ISBN-10: 0907563740
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BtGet Strtd on Yr Mac
1985 - Btget Strtd on Yr Mac (Paperback)
ISBN-13: 9780345322449
ISBN-10: 0345322444
Genre: Science & Math
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Tim Hartnell's Second Giant Book of Computer Games
Exploring Artificial Intelligence on Your Commodore 64
1985 - Exploring Artificial Intelligence on Your Commodore 64 (Paperback)Paperback
ISBN-13: 9780947695026
ISBN-10: 0947695028
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Giant Book of Games for Your BBC Micro
1984 - Giant Book of Games for Your Bbc Micro (Paperback)
ISBN-13: 9780006367949
ISBN-10: 0006367941
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Personal Computer Handbook
1984 - Personal Computer Handbook (Paperback)Paperback
ISBN-13: 9780863690488
ISBN-10: 0863690483
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Creating Adventure Games On Your Computer
Giant Book of Computer Games
1984 - Giant Book of Computer Games (Paperback)Paperback
ISBN-13: 9780345316097
ISBN-10: 0345316096
Genre: Computers & Technology
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Giant Book of Spectrum Games
1983 - Giant Book of Spectrum Games [Fontana computer books] (Paperback)
ISBN-13: 9780006367444
ISBN-10: 0006367445
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51Game Program Time
1983 - 51game Program Time (Paperback)
ISBN-13: 9780451125989
ISBN-10: 0451125983
Genre: Humor & Entertainment
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Zap pow boom Arcade games for the Vic20
1982 - Zap Pow Boom Arcade Games for the VIc20 (Paperback)Paperback
ISBN-13: 9780835995382
ISBN-10: 0835995380
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Games B B C Computers Play
Games B B C Computers Play (Paperback)
ISBN-13: 9780201146400
ISBN-10: 0201146401
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How to program your IBM PC If you've never programmed a computer before
How to Program Your Apple IIe If You've Never Programmed a Computer Before
Tim Hartnell's Executive Games for the IBM PC and XT
Tim Hartnell's Executive Games for the Ibm Pc and Xt (Hardcover)
ISBN-13: 9780345319401
ISBN-10: 0345319400
Genre: Computers & Technology
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How to Program Your IBM PCJR If  You'Ve Never Programmed a Computer Before
Creating Simulation Games on Your Computer
Mastering Your TimexSinclair 1000 Personal Computer
Mastering Your Timexsinclair 1000 Personal Computer (Paperback)
ISBN-13: 9780553232417
ISBN-10: 055323241X
Genre: Reference
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Book of Listings [BBC soft] (Other)
Zx Spectrum Explored [A Sinclair computerguide] (Paperback)
Dynamic Games for the Zx Spectrum [A Sinclair computerguide] (Paperback)