This book was lots of fun. It was smart, good dialogue, fantastic premise, and overall fabulous. You'll see I like a lot of her books, but I don't think I've ever read anything else like this by her. This wasn't "paranormal" per se, just a really good romance. Amy's a workaholic single mom to a teenage daughter who introduces to a concept...play time. It's when Amy STOPS working and focuses on NON work things. Specifically, the game her daughter wants to play that Amy will no longer pay for...a multi player online RPG. The game designers have sent the daughter the beta test for the virtual reality version and Amy promises to give it a try. Fairly tame and believable plotline. The fun begins when Amy gets trapped in the game and meets up with the game designer and his best friend. From then on, it's a battle of wits to find a way out of the game and into each other's real lives.
I absolutely LOVED this book.
I honestly did not think I would like this book after the first couple of chapters but I stuck it out and am so glad I did! It was hilarious! Katie MacAlister comes through once again with a book I would be happy to re-read!
When I started reading this I was like: Yes! A romance involving talk about RPGs and MMORPGs! And then it also included pirates and swordplay. Yay!
This book is modernly original and a fun read for anyone who likes the above. The blurb on the cover didn't do it justice because it really didn't let you know that the lead character was going to be stuck in a video game. It was just such a fun read that I couldn't put it down and I think was even "gamey" enough to get my husband to read, what is, a wonderful comedy-romance story.
There's just a lot of humor in this one. I think the only annoying thing I found was the lead character's daughter, who was a bit too obnoxious for a 16-year-old (at the end of the story). Otherwise, you will get a lot of laughs out of this one.
This was an okay read. The author often went a little too heavy on the quips and trite phrases, which she openly admitted to in the afterword, but it had me gagging at times. I remember her doing this in her vampire books too. I liked the idea of the virtual reality game based on pirates, but wish there was a little less love and romance in the book overall. This book reminded me why I don't like romances that much. I think were it not for the pirate VR aspect of it, I'd have put it aside without finishing it... I've got a huge stack of other stuff to read and almost felt this wasn't worth my time, but like I said, the pirate VR aspect made it more interesting and kept me reading.
BTW, the quiz on the web site
said I was most like Joy from the Vampire series. Hmmmm... I always thought she was super annoying. I guess I'll have to watch myself to make sure I really *don't* become like her!
In spite of my being skeptical in the beginning about being "trapped" in a virtual reality game, the author came through with a plausible explanation for that that probably couldn't have been worked in any sooner than it was. Aside from being just a tad long for my taste (there were moments in the middle when I did want the story to move along just a little faster), I enjoyed the story. Katie McK doesn't write down to her audience which makes her a worthwhile romance author in my book. The characters here are enjoyable, the dialog is witty, and the sex is hot. What's not to like?