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Inventor 10 Fundamentals: Conquering the Rubicon
Inventor 10 Fundamentals Conquering the Rubicon Author:Elise Moss The primary goal of Autodesk Inventor R10 Fundamentals: Conquering the Rubicon is to assist the beginner and intermediate user to learn and master Autodesk Inventor. The text includes in-depth descriptions of the toolbars, dialog boxes, user options, and the modeling process. CONTENTS: 1. Parametric Modeling Fundame... more »ntals ? Quick Start
Creating an Extrusion
2. Work Features
Using Work Planes
Defining a Work Axis
3. User Interface
Controlling the Visibility of the Status Bar, Panel Bar, and Browser
Using Toolbars
Setting Up a Project
Modifying a Project Definition
Opening a Previous File Version
Customizing your Toolbar
4. The Standard Toolbar 5. The Features Toolbar
Performing a Revolve
Adding a Hole using Linear
Adding a Hole using Concentric
Adding a Hole using Sketch
Customizing the Thread Data
Creating a Shell
Creating a Rib
Loft
Loft with Rails
Sweep
Creating a Coil
Adding a Thread
Adding a Fillet
Adding a Chamfer
Applying a Face Draft
Splitting a Part
Emboss
Decal
Circular Pattern
Mirror Feature
Inserting a Content Feature
Adding a Feature to the Content Center
Create an iFeature
Insert an iFeature
6. 2D Sketch Tools
Mirror
Auto Dimension
Move and Copy
Rotate
Inserting an AutoCAD file
Creating Etched Text
Insert Image
Edit Coordinate System
7. The Solids Toolbar
Move Face
Extend or Contract Body
8. Creating Weldments
Creating Weldments
Creating Weldments
9. Sheet Metal Tools
Contour Flange
Cut
Flange
Hem
Fold
Creating a Punch Tool
Inserting a Punch
10. Creating Sheet Metal Parts
Creating a Sheet Metal Part
11. Creating a Basic Part
Creating a Basic Part
12. Drawing Management
Creating a Base View
Create a Projected View
Adding an Auxiliary View
Adding a Section View
Editing a Section View
Creating a Detail View
Creating a Broken View
Creating a Break-Out View
Creating an Overlay View
Creating a Custom Title Block
Adding Custom Properties
Copy a Titleblock
Define New Symbol
Inserting a Symbol
Creating a Symbol with Attributes
Editing Symbols
13. Drawing Annotation Toolbar
Using the Style Manager Library
Applying a General Dimension
Applying a Baseline Dimension
Applying Ordinate Dimensions
Adding a Hole Note
Adding Center Marks
Adding Center Lines
Adding a Centered Pattern
Adding Balloons
Adding a Parts List
Adding a Hole Chart
Adding Revision Tags and Tables
14. Using the Styles Library
Creating a Part Template
Creating a Drawing File Template
Using a Drawing Template
15. Textures and Colors
Importing a Colors Style Library
Changing Color to a Feature
Changing the Color of a Part
Creating a Texture
16. Assembly Tools
Place Component
Place Component
Create Component
Place Inventor Content
Saving a Copy of a Standard Part
Place MATE Constraint
Place ANGLE Constraint
Place INSERT Constraint
Pattern Component
Pattern Component
17. Bottom Up Assemblies ?Yoke Assembly
Part 1 ? U-Joint
Part 2 ? Swivel
Part 3 ? Plate
Part 4 ? Bushing
Part 5 ? Pin
Part 6 ? Retaining Clip
Assembling the Yoke
Using the Contact Solver
Creating Positional Representations
18. Top-Down Assembly
C Bracket
Clamp Bolt
Handle
Clamp Assembly
Creating a Drive Constraint
19. Presentations
Creating an Exploded View
Creating an Animation
Recording an Animation
Changing Views in an Animation
Precise View Rotation
Managing Trails
20. Rendering with Inventor Studio
Creating a Surface Style
Creating a Lighting Style
Creating a Camera
Creating a Rendering
Copying Styles
Creating a Rendering with Different Backgrounds
Animate a Component
Animate a Camera
Animate Parameters
Render Animation
IndexABOUT THE AUTHOR:Elise Moss has worked for the past twenty years as a mechanical designer in Silicon Valley, primarily creating sheet metal designs. She has written articles for Autodesk?s Toplines magazine and AUGI?s PaperSpace. She is President of Moss Designs, creating custom applications and designs for corporate clients. She has taught at DeAnza College and Evergreen Valley College. She holds a BSME from San Jose State University.« less