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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics Third Edition
Author: Eric Lengyel
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and ...  more »
ISBN-13: 9781435458864
ISBN-10: 1435458869
Publication Date: 5/24/2011
Pages: 624
Edition: 3
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Publisher: Course Technology PTR
Book Type: Hardcover
Members Wishing: 1
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