Teaching Gamecraft Author:Lane Daughtry, John Gabriel, Ryan Greene, Jason MacCoy, Rick McCann, Anthony Rossano The theory, planning, art, production, and design of video games. — This book is a curriculum for teachers of the process of creating video games! It includes complete coverage of Philosophy and Taxonomy of Games; Game Preproduction; 3ds max for Games; Maya for Games; Level Design with Unreal. Each of the five sections has a topi... more » list you may manipulate into a course outline, a detailed content sectin, quizzes and projects. You may choose to lecture from the detailed project section. The projects are designed to teach by action, and provide the students with step-by-ste instructions to follow. There are even guidelines for assessing the student work on the projects, and quiz answers with explanations. Your students will need academic copies of either the Max of Maya software, and a private copy of Unreal Tournement 2003 to do the exercises and projects. It includes a link to the publisher's site chock full of useful optional material.« less