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Book Review of World Without End

World Without End
World Without End
Author: Molly Cochran, Warren Murphy
Genre: Science Fiction & Fantasy
Book Type: Mass Market Paperback
reviewed on + 3 more book reviews


Editorial Reviews
From Publishers Weekly
Combining myth with modern adventure (as they did in The Forever King, 1992), and fantasy with science fiction, Cochran and Murphy imagine the fall of Atlantis. The heroes and rulers of that ancient continent, they postulate, inspired classical Greek mythology. In the present, salvage diver Sam Smith finds unusually ancient relics that lead him to a fellowship of psychics, and to mysteries that include his ties to a decades-old psychic experiment and the question of his true parentage. Some of the mysteries are explained when Sam finds himself back in time and in Atlantis, where he meets Zeus, Athena, Hades and others-and where he learns about a bloodline started by an extraterrestrial "Stranger." Much is left unexplained, however, and the two story threads-one set in the present, the other in Atlantis-are knotted together awkwardly. But the characters are lively, the writing is brisk and the authors' ideas-some because they're innovative and others because they're out of fashion-seem always fresh and unexpected.
Copyright 1996 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Kirkus Reviews
Fantasy involving psychic powers, Atlantis, reincarnation, and sinister conspiracies, from the authors of The Forever King (1992). Orphan, sailor, and diver Sam Smith, living on a boat with irascible Floridian Darian McCabe, often hears a woman's voice psychically calling to him when he dives into the dangerous waters known as the Peaks. On one dive, Sam goes too deep, gets the bends- -and discovers a huge, oddly cut magic diamond. Hospitalized, he meets Dr. Cory Althorpe, another psychic (she's linked to a group called the Rememberers--they all dream of pyramids and volcanoes) who shares Sam's rare blood type. Other Rememberers congregate nearby as the opposition, the Consortium, try to murder them and grab the diamond. Thousands of years ago, you see, Atlantis lay on an island in the Bermuda Triangle and was ruled by King Zeus; once Atlantis fell, Zeus's descendants became psychics, healers, and Rememberers--while vengeful Hades, Zeus's rival, founded the Consortium dedicated to wiping out the psychics. Eventually, Sam is transported back to the last days of Atlantis, where he strives to change history and bring a new Atlantis into the modern world. A yarn that begins engagingly enough but grows increasingly gnarled and absurd, with an ending compounded of equal parts hokum and the saccharine: for die-hard Atlanteans only. -- Copyright ©1996, Kirkus Associates, LP. All rights reserved.